基本Minecraft集群
This commit is contained in:
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# No config yet
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there-is-no-config-yet: true
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65
DockerBuild/ViaProxy/workspace/ViaLoader/viabackwards.yml
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65
DockerBuild/ViaProxy/workspace/ViaLoader/viabackwards.yml
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# If you need help, you can join our Discord - https://viaversion.com/discord
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#
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# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
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always-show-original-mob-name: true
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#
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# Writes name and level of custom enchantments into the item's lore.
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# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
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add-custom-enchants-into-lore: true
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#
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# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
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add-teamcolor-to-prefix: true
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#
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# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
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fix-1_13-face-player: 5
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#
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# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
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# If you have issues with translatable text being displayed wrongly, disable this.
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fix-formatted-inventory-titles: true
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#
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# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
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# This only takes effect for ids in the short range. Useful for anticheat compatibility.
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handle-pings-as-inv-acknowledgements: true
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#
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# Adds bedrock blocks at y=0 for sub 1.17 clients. This may allow for weird interactions due to sending fake blocks.
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bedrock-at-y-0: false
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#
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# Shows sculk shriekers as crying obsidian for 1.18.2 clients on 1.19+ servers. This fixes collision and block breaking issues.
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# If disabled, the client will see them as end portal frames.
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sculk-shriekers-to-crying-obsidian: true
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#
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# Shows scaffolding as water for 1.13.2 clients on 1.14+ servers. This fixes collision issues.
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# If disabled, the client will see them as hay blocks.
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scaffolding-to-water: false
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#
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# Maps the darkness effect to blindness for 1.18.2 clients on 1.19+ servers.
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map-darkness-effect: true
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#
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# If enabled, 1.21.3 clients will receive the first float of 1.21.4+ custom model data as int. Disable if you handle this change yourself.
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map-custom-model-data: true
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#
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# If enabled, 1.19.3 clients will receive display entities as armor stands with custom entity data on 1.19.4+ servers. Note that
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# this does not support all features display entities offer.
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map-display-entities: true
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#
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# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
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suppress-emulation-warnings: false
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#
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# If enabled, dialogs will be shown via chest inventories for 1.21.5 clients on 1.21.6+ servers.
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dialogs-via-chests: true
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#
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# Dialog styling. You can also use translation keys here.
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dialog-style:
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page-navigation-title: '&9&lPage navigation'
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page-navigation-next: '&9Left click: &6Go to next page'
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page-navigation-previous: '&9Right click: &6Go to previous page'
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toggle-value: '&9Left click: &6Toggle value'
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increase-value: '&9Left click: &6Increase value by %s'
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decrease-value: '&9Right click: &6Decrease value by %s'
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value-range: '&7(Value between &a%s &7and &a%s&7)'
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current-value: '&7Current value: &a%s'
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edit-value: '&9Left click: &6Edit text'
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next-option: '&9Left click: &6Go to next option'
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previous-option: '&9Right click: &6Go to previous option'
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set-text: '&9Left click/close: &6Set text'
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close: '&9Left click: &6Close'
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18
DockerBuild/ViaProxy/workspace/ViaLoader/viabedrock.yml
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18
DockerBuild/ViaProxy/workspace/ViaLoader/viabedrock.yml
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# If true, enables experimental features. These features are almost certainly not fully stable/tested and may cause unexpected issues
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enable-experimental-features: false
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# Controls blob caching (Reduces network usage and loading time), Valid options: "disabled", "memory", "disk"
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blob-cache: disk
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# If enabled, starts the resource pack HTTP server and enables resource pack translation
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translate-resource-packs: true
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# Resource pack HTTP server address
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resource-pack-host: 127.0.0.1
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# Resource pack HTTP server port (0 = random available port)
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resource-pack-port: 0
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# Resource pack URL which the clients will use to download the resource pack (empty = auto)
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resource-pack-url: ''
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# Controls resource pack caching (Reduces network usage and loading time), Valid options: "disabled", "memory", "disk"
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pack-cache: disk
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# If true, translates bedrock's showCoordinates game rule to java's reduced debug info flag
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translate-show-coordinates-game-rule: false
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# If true, disables the internal server blacklist. This will allow you to connect to any server, even if it's known to ban ViaBedrock clients
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disable-server-blacklist: false
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33
DockerBuild/ViaProxy/workspace/ViaLoader/vialegacy.yml
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33
DockerBuild/ViaProxy/workspace/ViaLoader/vialegacy.yml
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#
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# Calculate 1.7.10 OnGround field dynamically. Requires a bit of extra caching
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dynamic-onground: true
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#
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# Ignores serverbound plugin channel messages of 1.8+ clients with channel names longer than 16 characters
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# CraftBukkit had this limit hardcoded until 1.8
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ignore-long-1_8-channel-names: true
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#
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# Load <= 1.7.2 player skull skins
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legacy-skull-loading: false
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#
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# Load <= 1.6.4 skins. (Adds max 500ms delay to player spawn packets)
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legacy-skin-loading: false
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#
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# Emulate sounds for <= 1.2.5
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sound-emulation: true
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#
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# Calculate <= 1.1 biomes. Requires a lot of extra calculations
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old-biomes: true
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#
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# Enables sprinting for versions below beta 1.8. !THIS CAN CAUSE ISSUES WITH ANTI-CHEAT PLUGINS!
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enable-b1_7_3-sprinting: false
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#
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# The MOTD to use for <= beta 1.7.3 servers. Supports newlines. Doesn't support color codes.
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b1_7_3-motd: |
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The server seems to be running!
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Wait 5 seconds between each connection
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#
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# Classic chunk loading range
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classic-chunk-range: 10
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#
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# Enable fly on regular (non CPE) classic servers
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enable-classic-fly: false
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44
DockerBuild/ViaProxy/workspace/ViaLoader/viarewind.yml
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44
DockerBuild/ViaProxy/workspace/ViaLoader/viarewind.yml
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# If you need help, you can join our Discord - https://viaversion.com/discord
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#
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# Specifies how 1.8.x clients should see the cooldown indicator
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# You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
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# ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
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# 1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE.
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# REQUIRES A SERVER RESTART TO TAKE EFFECT
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cooldown-indicator: TITLE
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#
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# Replaces Adventure mode with Survival mode for 1.7.x clients
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# Enable this option if your server is using the 'CanDestroy'
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# or 'CanPlaceOn' flags on items
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replace-adventure: true
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#
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# Whether similar ones should replace 1.9 particles in
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# 1.8 and lower
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replace-particles: true
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#
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# Max number of pages for written books before a client gets kicked
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max-book-pages: 100
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#
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# Max number of characters in the json (!) string of a book page before a client gets kicked
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max-book-page-length: 5000
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#
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# Whether to emulate the 1.8+ world border for 1.7.x clients
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emulate-world-border: true
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#
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# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
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always-show-original-mob-name: true
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#
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# The particle to show the world border for the 1.8+ world border for 1.7.x clients
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world-border-particle: fireworksSpark
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#
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# If enabled, 1.8 players on 1.9+ servers can use /offhand to switch items between their main hand and offhand.
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enable-offhand: true
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#
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# Allows defining the offhand command
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offhand-command: /offhand
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#
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# If enabled, 1.8 players on 1.9+ servers will also experience the levitation effect by sending velocity packets.
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emulate-levitation-effect: true
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#
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# If enabled, 1.8 players will handle the player combat packet added in 1.9 by showing the custom death message above the hotbar.
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handle-player-combat-packet: true
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198
DockerBuild/ViaProxy/workspace/ViaLoader/viaversion.yml
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198
DockerBuild/ViaProxy/workspace/ViaLoader/viaversion.yml
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# Thanks for downloading ViaVersion
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# Ensure you look through all these options
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# If you need help:
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# Discord - https://viaversion.com/discord
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# Docs - https://docs.viaversion.com
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#
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#----------------------------------------------------------#
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# GLOBAL OPTIONS #
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#----------------------------------------------------------#
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#
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# Should ViaVersion check for updates?
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# Send the supported versions with the Status (Ping) response packet
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send-supported-versions: false
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
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# You can use both this and the block-protocols option at the same time as well.
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block-versions: []
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# Block specific Minecraft protocol version numbers.
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# List of all Minecraft protocol versions: https://minecraft.wiki/w/Protocol_version, or use a generator: https://via.krusic22.com
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block-protocols: []
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# Change the blocked disconnect message
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block-disconnect-msg: You are using an unsupported Minecraft version!
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# If you use ProtocolLib, we can't reload without kicking the players.
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# (We don't suggest using reload either, use a plugin manager)
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# You can customize the message we kick people with if you use ProtocolLib here.
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reload-disconnect-msg: Server reload, please rejoin!
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# Settings for logging behavior. When debugging issues, we may ask you to change some of these.
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# Most of these are disabled by default to prevent log spam from bad user input.
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logging:
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# Whether to log more info about kicks due to blocked protocol versions to the console.
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log-blocked-joins: false
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# Whether to log errors during entity data conversion.
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log-entity-data-errors: true
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# Whether to log errors during text component conversion.
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log-text-component-conversion-errors: true
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# Whether to warn for other issues when converting items, blocks, or other data between server and client.
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log-other-conversion-warnings: true
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# Maximum length of error messages in the console.
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max-error-length: 1500
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#
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# Used for auto updating config files. Do not touch.
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config-version: 1
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init-config-version: 1
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||||
# Whether to update config values that were left on their default to newly changed defaults. Recommended to keep enabled.
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||||
migrate-default-config-changes: true
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#
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#----------------------------------------------------------#
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||||
# GLOBAL PACKET LIMITER #
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||||
#----------------------------------------------------------#
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||||
# Packets Per Second (PPS) and kilobyte packet size limiters.
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# Setting 'max-per-second' or 'sustained-max-per-second' to -1 will disable the individual limit.
|
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# Kick messages may include the %pps or %bps placeholders respectively, though they are more intended for debugging purposes.
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#
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# Limits the amount of packets sent per second.
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||||
# Clients by default send around 20-90 packets per second.
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||||
packet-limiter:
|
||||
enabled: true
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||||
# The maximum packets a client can send per second.
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max-per-second: 1400
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||||
max-per-second-kick-message: You are sending too many packets!
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||||
#
|
||||
# We can also kick them if they repeatedly send too many packets over a longer period of time.
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||||
# E.g. if a player sends over 200 packets per second for 4 out of 7 seconds, we kick them.
|
||||
# The maximum packets per second a client can send over a longer period of time.
|
||||
sustained-max-per-second: 400
|
||||
# Period to track in seconds.
|
||||
sustained-period-seconds: 7
|
||||
# The number of seconds within the interval that the client can exceed the limit before being kicked.
|
||||
sustained-threshold: 4
|
||||
sustained-kick-message: You are sending too many packets, :(
|
||||
# Limits the size of packets in kilobytes sent per second.
|
||||
packet-size-limiter:
|
||||
enabled: false
|
||||
max-per-second: -1
|
||||
max-per-second-kick-message: You are sending too large packets!
|
||||
sustained-max-per-second: -1
|
||||
sustained-period-seconds: 5
|
||||
sustained-threshold: 3
|
||||
sustained-kick-message: You are sending too large packets, :(
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# MULTIPLE VERSIONS OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# Should we enable our hologram patch?
|
||||
# If they're in the wrong place, enable this
|
||||
hologram-patch: false
|
||||
# This is the offset, should work as default when enabled.
|
||||
hologram-y: -0.96
|
||||
# Should we disable piston animation for 1.11/1.11.1 clients?
|
||||
# In some cases, when firing lots of pistons, it crashes them.
|
||||
piston-animation-patch: false
|
||||
# Should we use prefix for team color on 1.13 and above clients?
|
||||
team-colour-fix: true
|
||||
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
|
||||
disable-1_13-auto-complete: false
|
||||
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
|
||||
1_13-tab-complete-delay: 5
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||
truncate-1_14-books: false
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: false
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
|
||||
serverside-blockconnections: true
|
||||
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
|
||||
reduce-blockstorage-memory: false
|
||||
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
|
||||
# Useful for lobbyservers where users can't build and those stems are used decoratively
|
||||
flowerstem-when-block-above: false
|
||||
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||
vine-climb-fix: false
|
||||
#
|
||||
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
|
||||
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
|
||||
ignore-long-1_16-channel-names: true
|
||||
#
|
||||
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
|
||||
forced-use-1_17-resource-pack: false
|
||||
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
|
||||
resource-pack-1_17-prompt: ''
|
||||
#
|
||||
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
|
||||
# Only disable this if you know what you are doing.
|
||||
cache-1_17-light: true
|
||||
#
|
||||
# Get the world names which should be returned for each vanilla dimension
|
||||
map-1_16-world-names:
|
||||
overworld: minecraft:overworld
|
||||
nether: minecraft:the_nether
|
||||
end: minecraft:the_end
|
||||
#
|
||||
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
|
||||
translate-ocelot-to-cat: false
|
||||
#
|
||||
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
|
||||
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
|
||||
enforce-secure-chat: false
|
||||
#
|
||||
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
|
||||
handle-invalid-item-count: true
|
||||
#
|
||||
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
|
||||
hide-scoreboard-numbers: false
|
||||
#
|
||||
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
|
||||
fix-1_21-placement-rotation: true
|
||||
#
|
||||
# If enabled, cancel swing packets sent while having an inventory opened on 1.15.2 and below servers. This can cause false positives with anti-cheat plugins.
|
||||
cancel-swing-in-inventory: true
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# No collide options, these allow you to configure how collision works.
|
||||
# Do you want us to prevent collision?
|
||||
prevent-collision: true
|
||||
# If the above is true, should we automatically team players until you do?
|
||||
auto-team: true
|
||||
# When enabled, 1.9+ will be able to block by using shields
|
||||
shield-blocking: true
|
||||
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
|
||||
# With the main hand, the blocking starts way faster.
|
||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
||||
no-delay-shield-blocking: true
|
||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||
# The shield disappears when you switch to another item.
|
||||
# (Requires "shield-blocking" to be enabled)
|
||||
show-shield-when-sword-in-hand: false
|
||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||
simulate-pt: true
|
||||
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
|
||||
bossbar-patch: true
|
||||
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
|
||||
bossbar-anti-flicker: false
|
||||
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
||||
use-new-effect-indicator: true
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
|
||||
replace-pistons: false
|
||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||
replacement-piston-id: 0
|
||||
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
|
||||
chunk-border-fix: false
|
||||
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
|
||||
left-handed-handling: true
|
||||
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
|
||||
cancel-block-sounds: true
|
||||
# If enabled, 1.21.11+ clients on 1.8 servers will get wider entity hitboxes when attacking with items
|
||||
use-1_8-hitbox-margin: true
|
||||
Reference in New Issue
Block a user